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#GDC2024: Matrix Universe at the Game Developers’ Conference 2024

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The West Hall of the Game Developers’ Conference held at the Moscone Centre in San Francisco.Image

Another view of the West Hall of the Game Developers’ Conference held at the Moscone Centre in San Francisco.

Day 1, Monday: Speaker Summit

The week kicked off with a bang as the Matrix Labs team delved into a day filled with enriching speaker sessions.

The importance of fostering a strong and engaged community within the gaming industry was a recurring theme throughout the conference. Speakers emphasized the role of developers and community managers in creating spaces where players not only enjoy games but also feel heard and valued. Strategies for building communities around games, from indie to AAA-titles, were shared, highlighting the influence of social media, live events, and inclusive game design.

The pulse of the gaming industry was felt in the discussions surrounding cutting edge technologies. Artificial Intelligence (AI), Virtual Reality (VR), and Metaverse were hot topics, with demos showcasing the immersive experiences these technologies have to offer.

As the world of cryptocurrency and blockchain technology continues to expand, so too does its influence on the gaming landscape and in this current bull market, this has been proven true at the GDC. The Web3 presence this year was electrifying, with a number of blockchain gaming companies of all sizes having booths at the expo and hosting a number of speaker sessions. Conversations about autonomous virtual experiences, digital ownership, and AI were had between teams from across the world and from all corners of the industry.

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Day 2, Tuesday: Work Hard, Play Hard

The excitement continued into Tuesday as Matrix Labs co-hosted a dynamic “Web3 and Video Games” mixer alongside our esteemed partners, Tess Ventures, GAIALabs.xyz, Networky.ai, and Nixon Peabody. This collaborative effort brought together investors, industry giants, and enthusiasts for an evening of networking and idea exchange while overlooking the sunset atop the Golden Gate Bridge.

The gathering was not just about networking though — it was a chance to nurture our relationship to some of the most innovative and exciting minds in Web3 and AI; as well as foster community and bring our online connections into real life. Our President, Alvin Sun, represented Matrix Universe while sharing the stage in a panel discussion alongside our esteemed peers — such as Paul Thind, the CRO of Aethir, and Kenneth Shek, Head of Projects of Animoca Brands — to speak about Matrix Universe’s rebrand and how Web3 and AI might develop in the next few years.

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What golden hour looks like from the Nixon Peabody LLP office.Image

The Matrix Labs team with Tess Hau, a longtime partner, investor, and friend.ImageImage

Our President, Alvin Sun, on a panel with Author CRO, Paul Thind; founder of GAIALABS.xyz and Tess Ventures, Tess Hau; and Kenneth Shek, the Head of Projects of Animoca Brands.Image

Day 3, Wednesday: First Day of the EXPO

Wednesday was the first day of the GDC EXPO, where the booths were ready to be visited and games ready to be demo’d. The Exhibition Hall came alive with the rush of attendees running down the great stairs (as seen here).

Our President and Chief Scientific Officer, Alvin Sun, was featured on the Game Developers’ News Desk at the conference and delved into how Web3 technologies can revolutionize digital entertainment experiences; what sort of future is possible with the Metaverse; and what plans Matrix Labs has for the Matrix Universe in contributing to this lofty mission. You can watch a recording of the streaming here.

Our Product Director, Michael Grills, also hosted a lively speaker session on how video game makers are uniquely positioned to solve problems in Metaverse, AI, and Web3 and what opportunities lay ahead in the industry with regards to these three topics. Web3, AI, and the Metaverse are positioned to be the future of online entertainment and distribution, and Matrix Universe wants to work with content creators to establish a space where users are put first and new player experiences can be borne. A video of Michael’s speaker session will be released at a later date for the consumption of our friends and users.

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Day 4, Thursday: Connecting and Collaborating

Building on the momentum that began yesterday, the Matrix Universe team focused on onboarding new users to their platform in real-time. We showed off the new hoverboard game to many excited new friends. You can play it now on Matrix World.

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Day 5, Friday: Farewell, adieu!

As the week drew to a close, we enjoyed the final hours of the #GDC2024 and said goodbye to the friends we had made.

Our San Francisco adventure ended with a co-hosted event at the Stanford University campus, where Matrix Universe, alongside our esteemed partners, Tess Ventures, GAIALabs.xyz, Networky.ai, and the Bay Area Founders’ Club, held exciting panels about the future of AI and Web3.

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Conclusions and Hypotheses

Matrix Universe’s presence at the Game Developers’ Conference was not just about showcasing its new products and rebranding. It was also about showcasing ou deep-rooted commitment to making Web3 innovative, accessible, and most importantly, fun.

As the Matrix Universe team bid farewell to this eventful week at the Game Developers’ Conference, a few things remain certain: the games we play, the communities we build, and the technologies we embrace are all intertwined in a vibrant ecosystem that continues to push the boundaries of what gaming and play can be.

Until next year, San Francisco and #GDC!

To learn more about the Matrix Universe: an Autonomous Intelliverse or to get in contact with us, please visit the links below:

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